JS.JONATHAN STRAWUNREAL ENGINE TECHNICAL CONSULTING

INDEPENDENT UNREAL ENGINE CONSULTANT

Complex project.
Stubborn problem.
Clear way forward.

I help developers and studios solve the Unreal Engine problems holding their projects back.

Blueprints. C++. Multiplayer. From a broken system to a maintainable solution, let’s get development moving again.

SENIOR TECHNICAL SUPPORT · FOCUSED DIAGNOSTICS · REMOTE CONSULTING

ENGINEERING MEETS TECHNICAL DESIGN

Blueprint & C++ / Multiplayer systems / Gameplay architecture / Developer tools

01 / THE FLAGSHIP SERVICE

Unreal Project Rescue.

Diagnose. Repair. Get moving again.

Sometimes a project doesn’t need another feature. It needs someone who can figure out why the existing features aren’t working. I investigate unfamiliar projects and make focused repairs while preserving what already works.

Does any of this sound familiar?

01

Blueprints that won’t behave

Broken references, event flow, inheritance, or native C++ integration.

02

Multiplayer that only works locally

Replication, RPCs, authority, ownership, and client/server inconsistencies.

03

Systems that have become hard to maintain

Gameplay, AI, UI, input, inherited code, regressions, and technical debt.

04

A build that won’t ship

Compilation, cooking, packaging, and deployment failures.

02 / BEYOND THE FIX

Technical support.
Across the pipeline.

For independent developers, small teams, and established studios that need experienced support without another full-time hire.

01

Technical design & gameplay

Reliable gameplay systems built around the needs of players, designers, and production teams.

Interactions / Abilities / AI / Multiplayer

02

Tools & workflows

Content-authoring systems, editor workflows, and designer-facing tools that reduce implementation friction.

Editor tools / Reusable components / Pipelines

03

UI/UX & integration

Maintainable connections between gameplay state, interface design, and player input.

UMG / CommonUI / MVVM / Enhanced Input

04

Architecture & mentoring

Practical reviews, maintainable patterns, and guidance that helps teams solve similar problems independently.

Code reviews / Technical direction / Mentoring

03 / EXPERIENCE THAT CONNECTS THE DOTS

A wider perspective.
A practical solution.

20+ years in professional game development.

I’m Jonathan Straw: designer, engineer, technical leader, creative director, and mentor. My background spans game development, interactive storytelling, and production technology.

I’ve built gameplay systems, contributed to narrative-authoring technology, established technical workflows, and supported distributed teams. A good solution needs to do more than compile: it needs to be understandable, maintainable, and right for the project.

SELECTED GAME CREDITS

  • Star Trek: Resurgence
  • The Walking Dead
  • Jurassic Park
  • Back to the Future

Experience across design, engineering, tools, and technical leadership.

04 / HOW WE WORK TOGETHER

Clarity at every step.

  1. 01

    Describe the problem

    Share your Unreal version, symptoms, project context, and what you’ve tried.

  2. 02

    Agree on the scope

    We define a consultation, paid diagnostic, or broader technical engagement before work begins.

  3. 03

    Investigate & implement

    I investigate within your existing architecture wherever practical, documenting findings and changes.

  4. 04

    Keep moving

    You receive a clear handoff covering the outcome, changes, and remaining technical considerations.

05 / LET’S FIND THE WAY FORWARD

Your next step?
A conversation.

From one stubborn Blueprint to a multiplayer architecture that needs experienced attention, tell me what’s holding your project back.

Let’s discuss your project

EMAIL JONATHAN

jdstrawesome@gmail.com

Include your Unreal Engine version, a short description of the issue, and your timeline.

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